Andrew and I have gotten back into board games. We first got into them a few years ago when we took a couple board gaming classes through our county’s community education program. We’ve played on and off over the last few years, but not with any regularity.
For 2014, we’ve committed to two things that will help us reconnect with our gaming-selves. First, we are hosting a gaming event at our house once a month for a small group of gamers (at least a small group to start). Second, we’ve committed to playing games together at least once each week or every-other week (if we’re busy on gaming night).
Our first game of the year was All Creatures Great and Small, which is a 2-player version of the game Agricola. I’ve never played either, so I can’t say how the 2-player version relates to the full version.
Each player has a farm, and the game is played in eight rounds, with three turns for each player in each round. There are several actions a player can do with their turn, from building fences for their animals, collecting resources, taking in animals, building stables or a new cottage. At the end of the game, players get points for the number of animals of each type and certain buildings. Once an action is taken by one person, it can’t be done by the other. (At least, not in the exact same way.) At the end of each round, pairs of animals have babies (as long as you have enough room for them).
I kept finding that I wanted one more turn each round, which, of course, is the point of limiting the rounds. There was a balance to how early to obtain animals, when to build a structure and when to enclose a pasture. We played two games, and I certainly didn’t feel like I figured out the strategy in that time. I suspect, as with any good strategy game, the strategy changes each time, depending on what your opponent does.
I’m looking forward to playing this one again, and might even look into the full game for our gaming parties.