Solo Play: Suburbia
Next up was Suburbia. This is a tile-laying game where you try to build up your town into a thriving city. As you purchase civic buildings, housing, businesses, and industrial buildings, you adjust your city’s income and reputation to earn cash and population. The goal is to have the highest population at the end of the game.
Each tile you lay has the potential to help or hurt your income and reputation. It can also bring in cash directly. In the multi-player game, your tiles can also affect the income and reputation in other players’ cities. Finally, there are universal and individual goals in play to help players choose a direction for their cities (and make extra points!).
There are two versions of solo-play, I only played the first. In this variant, the game is set up as it is for two players, but no goal tiles are dealt out.
Differences from a typical game include the following:
- No goal tiles in play
- After each turn, a tile is discarded from the market – it’s the player’s choice, but if you pick anything other than the first two, you need to pay the cost of the market position
- When the “one more round” token is drawn from the “C” stack of tiles, the game ends immediately
- When your population crosses a red line on the score board, your income and reputation are each reduced by two, rather than one
I’ll confess, I have this game on my tablet, so I’ve played some version of the solo game previously. However, the tablet also has a number of challenge modes – building a city with low reputation but high income, filling in a city from some pre-laid tiles, etc.
The game involves a lot of set-up, which the tablet eliminates, but I miss the tactile element of the physical game. I found I enjoyed this more than I thought I would.
Early in the game, the additional penalty for growing the population didn’t seem too bad. I was able to keep my income high and reputation modest, even with the penalty. Then, at some point, I couldn’t continue to overcome it, and ended up with several turns where I had negative income, reputation, or both.
It was a fast game, and I found myself eyeing the 60-population spot on the board, knowing that was the minimum I needed to not be in the lowest ranking. And while I enjoyed the game, I did miss the player interaction that comes from the multi-player game – thinking twice about buying another airport or housing development because I didn’t want to help other players with their income or cash-flow.