Several years ago we took a board game class through our county’s community education series. One of our favorite games (as evidenced by the fact that we bought it) was Wooly Bully. In this game, each player is a farmer with a different color (black, blue, red or yellow). Your goal is to fence in as many of your sheep as you can by the end of the game. This can be done in one large enclosure or in many small enclosures — whatever sheep you have completely enclosed scattered around the full playing area count toward your score.
At the beginning of the game, only you know what color sheep you have. You lay tiles, matching sheep colors and/or terrain (there are “village” sections and forest sections — see the detail picture showing a few tiles). When you lay a tile, you replace that tile but you also get to pick additional tiles if you match more than one side of the tile you laid — this way you can get more tiles in your had to choose from.
The village and forest tiles count as “fences” to completely fence in your sheep. However, you need to beware the forest — there are a four wolf tiles that can be played at any time. These wolves in the forest nullify any sheep enclosures that use that forest to close them. If you are lucky, you might have a hunter in your hand that can also be played at any time. The hunter kills the wolf, thereby making your sheep safe again.
To make the game a bit more complicated, each tile is double-sided, so you can play the reverse side of the wolf or hunter to get four additional sheep of a single color — this is a bonus if you happen to get the hunter or wolf with your color of sheep. But, of course, there’s some strategy to how and when you play that tile!
We’ve found that this game isn’t quite as fun with just two players, but works quite well for 3 or 4 players. The rules are very simple, so it’s also the perfect game when you don’t have a lot of time to explain the rules of a complicated game or you just want to get right into a game. The strategy shifts from game to game as you try to figure out whether to make a lot of small enclosures to to go for a ginormous, rambling pasture.